Welcome to the craziest Emergency Room setting you will ever see.
Chloe, an Emergency Room Director, has agreed to use the machines that her inventor Dad has created to help speed up care in the ER and enhance the levels of treatment as well. In order to demonstrate the efficiency and quality of these machines, Chloe takes the machines to ERs all over the world to treat patients for a week at a time. As the player, it is your job to make sure that Chloe manages her time wisely to treat all of the patients who come into the ER each day.
For the most part, the game is a lot like Miriel the Magical Merchant. As patients come in, they will tell Chloe what treatments they need–makes you wonder who is really the doctor–and the player will have to physically drag the patients to each machine, switch on the machine, move the patients to the next machine, and then check them out. At the end of each day, Chloe can spend her hard earned money on upgrading the equipment or hiring nurses.
As the days progress and Chloe moves to new hospitals, the patients become more fragile and/or finickier about service, so treatments will have to be planned accordingly. If a patient loses all of his or her health, they will simply walk out without paying.
However, this is where the similarity between AYA and Miriel and any other time management game ends. A few machines do nothing but just turn on, and Chloe (once she earns enough money) can hire nurses to operate these machines, but the others include little mini-games for the player to complete to finish the examination or test. For example, when a patient is put in an X-ray machine, the patient will either take a skeletal or an abdominal X-ray. For a skeletal X-ray, the player will have to tap the correct missing piece to complete the X-ray. For an abdominal one, the player will have to try to locate a foreign object in the stomach. For a surgery, the player will either remove pieces of debris or use a laser to remove an object.
In addition to the mini-games, Chloe also has access to a Brain Therapy machine that her father developed. The player has to pick certain microchips at the start of each day that will promote or sustain all patients’ health and then try to fit them in the machine a la Tetris style. When needed, the player can tap the machine and access the chips to work their therapy magic.
For the most part, the gameplay is flawless. Chloe does not hesitate in between orders and there are no problems with the sensitivity or lack thereof with the game mechanics. The only real problem occurs in user-error if the user taps out orders too quickly and doesn’t pay attention to where Chloe is walking. If a player orders Chloe to turn on the X-ray machine and then starts tapping for subsequent orders too quickly, he may see the X-ray mini-game just a fraction of a second too late and accidentally tap the wrong skeletal segment. In the X-ray mini-games, there is no undo, so the mistake must be accepted to the detriment of the patient’s health. But once this lesson is learned, it rarely happens again.
Are You Alright? is challenging, fast-paced, and quite fun. You’ll wish every ER was just as efficient as much as you’ll wonder what all these patients eat or how they contracted so much shrapnel. If you’re a fan of time management games, medical games, or are looking for something different, this one will not let you down.